Learn the basics of code in the Godot game engine by writing scripts in GDScript.
What you will learn
Learn how to run scripts in the Godot game engine and write code in GDScript.
Use real world examples to frame problems that can be solved through scripts.
Discover how GDScript syntax differs from other programming and scripting languages.
Apply design patterns that will improve your code in any language or environment.
Why take this course?
Whether you’re learning how to use the Godot game engine for the first time, you’re used to writing everything in C# and would like to try GDScript, or you’ve never written a single line of code in your life, you’ll learn all of the basics in this course.
We will start by writing our very first script in the Godot Engine using Godot’s native scripting language; GDScript.
Then continue writing many more scripts to explore the following programming concepts and practices:
Constants
Variables
If Statements
Conditions
While Loops
Operators
Arrays
For Loops
Functions
Match Statements
Return Types
Scene Tree
Classes
Inheritance
Abstraction
Encapsulation
Polymorphism
Dictionaries
Debugging
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You’ll be learning both the exact words and how to use them; the syntax of the GDScript language, but also ways to structure your scripts to be flexible, easy to use & understand, by following Object-Oriented Programming (OOP) principles.
If you need any help or would like to ask any questions, we have a discord server you can join by clicking on the website link in my profile, where we discuss game development and help each other on problems that might arise.
After Completing this course, you will have general knowledge of how to use the Godot game engine to write and run scripts written in the GDScript language. You’ll be ready to tackle your first game development course that includes scripting.