Knitting simulation with Cinema 4D



C4D and Redshift render

What you will learn

Knitting simulation with Cinema 4D

Understand and master complexe mograph animation

Procedural animation in Cinema 4D

Art direction with Redshift render

Description

Step into the fascinating world of animation with this popular course, “Knitting simulation.” Inspired by the renowned project Hypervenom by manvsmachine, this course takes you on a thrilling journey to recreate the awe-inspiring simulations that have captivated audiences worldwide.

In this comprehensive tutorial, we unveil the secrets behind the mesmerizing visual effects showcased in Hypervenom. With meticulous attention to detail, I will guides you through each step, ensuring that you achieve stunning results.

The course is divided into two parts, each packed with invaluable knowledge and practical skills.

In Part One, you will master the art of controlling mograph animation using procedural vertex maps. Gain a deep understanding of this powerful technique and unlock endless possibilities for your own creations.

In Part Two, we shift our focus to rendering and lighting techniques using the industry-leading Redshift renderer. Learn how to breathe life into your splines, transforming them into vibrant and captivating visual masterpieces.


Throughout the course, we delve into a wide range of essential topics, including fields, deformers, rendering optimization, and more. You’ll gain a solid foundation in these key areas, equipping you with the skills to push the boundaries of your creativity.

To ensure seamless integration with the mograph setup, we provide an attached file with guidelines on properly baking the deformed splines as an alembic. This crucial step guarantees flawless functionality and optimal results.

Don’t miss this opportunity to unleash your creative potential and bring your wildest animation dreams to life. Enroll in “Knitting simulation” today and embark on a transformative learning experience that will set you apart in the world of animation.

Note : For the deformed splines you should baked them as an alembic to be able to make them work properly with the mograph setup (see attached file)

English
language

Content

Knitting simulation

Modelling the Knit
Vertex map simulation
Mograph simulation
Texturing, Lighting, Rendering of our scene
Pattern customisation

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