3ds Max and Twinmotion: Architectural Visualization


Learn the workflow between Twinmotion and 3ds Max for creating architectural visualizations

What you will learn

The workflow between Twinmotion and 3ds Max

Creating architectural visualizations

The basics of Twinmotion

Detailing the interface and setting up preferences

How to export a project from 3ds Max into Twinmotion

How to add materials and objects, along with details like vegetation

Working with lights, cameras, and weather

how to export the scenes as images, videos, and presentations

Description

  • 1h 24m
  • Intermediate

Twinmotion is a real-time visualization tool for the AEC and product design world that enables photo-realistic, real-time renders for a variety of platforms. In this course, I show the workflow between Twinmotion and 3ds Max for creating architectural visualizations. I start with the basics of Twinmotion, detailing the interface and setting up preferences, and then show how to export a project from 3ds Max into Twinmotion. I explain how to add materials and objects, along with details like vegetation. I also cover working with lights, cameras, and weather, before showing how to export the scenes as images, videos, and presentations.

If you’ve ever wanted to create real-time, immersive 3D architectural visualizations, Twinmotion might be just the software for you. We take a look at how to take a 3ds Max project and finish it Twinmotion. We’re going to start off in 3ds Max and export our project into Twinmotion, and then we’re going to add materials to our objects as well as details such as objects and vegetation. Finally, we’re going to work with lights, camera, and weather to finish our scenes and then output it as images, video, and presentations. So join me as we take a look at Twinmotion with 3ds Max.

English
language

Content

Introduction
Create real-time visualizations with 3ds Max and Twinmotion
Using the exercise files
Understanding Twinmotion
The Twinmotion interface
Preferences and quality
Navigation in Twinmotion
Selecting and manipulating objects
Twinmotion’s Scene Graph
3ds Max Files into Twinmotion
Preparing your 3ds Max file
Correcting UV mapping
Exporting to FBX
Importing into Twinmotion
Working with Materials
Applying materials to objects
Modifying materials
Material libraries
Adding Details
Adding objects and vegetation
Using vegetation paint
Using vegetation scatter
Lights, Cameras, and Weather
Weather
Cameras
Environmental lighting and backgrounds
Adding lights
Configuring reflections
Final Output
Create and export images
Create and export video
Creating presentations
Phasing in Twinmotion
Conclusion
Next Steps
Bonus lecture

The post 3ds Max and Twinmotion: Architectural Visualization appeared first on StudyBullet.

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